Publicerad: 2013-05-30 15:11
Icefrog släpper ny dotaversion
Arc Warden
- Magnetic Field AoE decreased from 325 to 275
- Tempest Double unit is now visible to the enemy players as the fake
Axe
- Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4
Ancient Apparition
- Ice Vortex cooldown decreased from 6 to 5
- Ice Blast base AoE increased from 225 to 275
- Added Aghanim's Scepter
Ice Blast duration increased from 8/9/10 to 17
Batrider
- Vision decreased from 1800/800 to 1400/800
- Flamebreak manacost increased from 80/100/120/140 to 140
Beastmaster
- Greater Hawk invisibility fade time decreased from 5 to 4
Bloodseeker
- Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
- Bloodrage dispels the target before applying its buff
This would cause it to remove things like Ethereal
- Rupture damage is now HP loss
This causes it to go through Magic Immunity now
Bounty Hunter
- Track manacost from 70/60/50 to 50
Bristleback
- Quill Spray hit memory increased from 10 to 14 seconds
Broodmother
- Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%
- Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4
Centaur Warchief
- Added to Captain's Mode
Clinkz
- Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30
Clockwerk Goblin
- Power Cogs no longer knock back magic immune units
Crystal Maiden
- Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
- Freezing Field explosion AoE increased from 215 to 230
- Aghanim's Freezing Field's attack speed reduction aura increased from -20 to -50
Dark Seer
- Vacuum cooldown increased from 22 to 24
Dazzle
- Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
- Shallow Grave can now be cast on magic immune allies
Death Prophet
- Movement speed decreased from 285 to 280
- Silence AoE increased from 200/275/350/350 to 350
- Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%
Disruptor
- Thunder Strike from 3 strikes over 4 seconds to 4 strikes over 6 seconds
- Thunder Strike damage per strike decreased from 50/75/100/125 to 40/60/80/100
- Thunder Strike AoE increased from 200 to 240
Doom Bringer
- Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
- Aghanim's Scepter upgrade duration reworked
Aghanim's Doom duration doesn't count down while the target is within 550 range of Doombringer
Dragon Knight
- Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)
Drow Ranger
- Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%
Earthshaker
- Turn rate improved from 0.4 to 0.6
- Fissure range increased from 1200 to 1300
- Echo Slam now considers illusions as heroes
This affects Aghanim's Scepter upgrade as it does extra damage for each hero in the area.
Ember Spirit
- Flame Guard DPS increased from 30/35/40/45 to 30/40/50/60
- Added to Captain's Mode
Enchantress
- Aghanim's Scepter bonus attack range increased from 165 to 190
Enigma
- Malefice scaling reworked
Old Malefice:
==============
Duration: 2/4/4/6 (1/2/2/3 ticks)
Damage: 40/40/65/65 (total dmg: 40/80/130/195)
Stun Duration: 1

New Malefice:
==============
Duration: 6 (3 ticks)
Damage: 25/40/55/70 (total dmg: 75/120/165/210)
Stun Duration: 0.25/0.5/0.75/1

Goblin Shredder
- Base Strength increased by 3
- Int growth increased from 1.8 to 2.4
- Chakram initial manacost rescaled from 125/150/175 to 75/125/175
- Chakram move speed increased from 800 to 900
Gyrocopter
- Flak Cannon cooldown increased from 20 to 30
Huskar
- Base Strength increased by 3
- Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
- Life Break HP cost increased from 35/30/25% to 40/35/30%
- Berserker's Blood Reworked
Old Berserker's Blood:
–––––––––––
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.
Attack Speed: 3/6/9/12 IAS per stack
Damage: 2/4/6/8 damage per stack

New Berserker's Blood:
–––––––––––
Huskar feels each of his wounds and channels the pain, increasing magic resistance and attack speed for each 7% missing health. First bonus starts at full health.
Magic Resistance: 4/5/6/7% magic resistance
Attack Speed: 8/12/16/20 per stack
- Removed from Captain's Mode
Invoker
- Alacrity manacost decreased from 100 to 75
- Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
- Ghost Walk cooldown decreased from 60 to 35
- Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15
Io
- Spirits no longer provide vision, except temporarily when they collide with an enemy hero
- Overcharge hp/mp cost increased from 3.5% to 4.5%
Juggernaut
- Omnislash no longer jumps on Tombestone Zombies
Keeper of the Light
- Base Strength decreased by 2
Kunkka
- Ghost Ship damage increased from 300/400/500 to 350/450/550
- X Marks The Spot manacost decreased from 80/90/100/110 to 80
- X Marks The Spot vision from 1000 flying to 400 ground vision
Legion Commander
- Duel bonus damage per victory increased from 10 to 10/14/18
- Added to Captain's Mode
Lich
- Chainfrost bounce count increased from 7 to 10
Lifestealer
- Open Wounds cast range decreased from 600 to 200/300/400/500
Lina Inverse
- Attack range increased from 625 to 635
Lion
- Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)
- Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20
Lone Druid
- Spirit Bear now has its HP drained by Armlet when active
- Spirit Bear bounty increased from 100 to 300
Lord of Avernus
- Movement speed increased from 300 to 310
Lycanthrope
- Armor increased by 1 (Shapeshift total armor is still the same as before)
Magnataur
- Reverse Polarity damaged decreased from 150/225/300 to 50/125/200
Medusa
- Stone Gaze Reworked
Old Stone Gaze:
===============
Any unit facing Medusa has its attack and movement speed slowed by 100%. Dispels enemy units and deals 500/1000/1500 damage to illusions and summoned units.
Lasts 5 seconds. Attack and Movement speed is slowly regained over the duration.
View Angle Spread: 75
AOE: 800
CD: 140/100/60
Manacost: 200/100/0
Note: Once a unit is affected, it retains the negative buff until the spell is over, regardless of facing direction.

Stone Gaze:
============
Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.
Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.
View Angle Spread: 85
Gaze Duration: 6 seconds.
Stone Duration: 3 seconds
Bonus Physical Damage: 30/40/50%
AOE: 1000
CD: 90
Manacost: 200
Note: Kills illusions instead of petrifying them
- Removed from Captain's Mode
Meepo
- Innate magic resistance increased from 25% to 35%
Mirana
- Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
- Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
- Starfall will choose a new target for the second star if the first died before impact
Morphling
- Base attack time improved from 1.7 to 1.6
Naga Siren
- Rip Tide cooldown rescaled from 19/16/13/10 to 10
Necrolyte
- If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
- Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death
Nerubian Assassin
- Mana Burn drain and damage decreased from 5x Int to 3.5/4/4.5/5x
- Mana Burn manacost rescaled from 130/120/110/100 to 100
Nightstalker
- Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)
Obsidian Destroyer
- Movement speed increased from 310 to 315
Ogre Magi
- Ignite DPS increased from 26/32/38/44 to 26/34/42/50
Omniknight
- Added Aghanim's Scepter
Guardian Angel AoE becomes global and affects buildings (including regen)
Pandaren Brewmaster
- Aghanim's Primal Split units now gain your current level of Drunken Brawler
- Fire Panda no longer upgrades damage with Aghanim's Scepter
It has roughly same damage with Drunken Brawler now
Phantom Assassin
- Blur level 4 evasion increased from 35% to 40%
Phantom Lancer
- Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%
Phoenix
- Sun Ray HP cost per second increased from 3% to 4%
Pudge
- Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5
Pugna
- Nether Blast structure damage increased from 33% to 50%
- Decrepify can now target Tombstone
Razor
- Eye of the Storm duration increased from 20/25/30 to 30
- Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
- Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%
Rikimaru
- Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1
Sand King
- Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
- Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)
Shadow Demon
- Base Intelligence decreased by 3
- Shadow Poison no longer gives vision over the targets with the debuff
This still reveals the projectile path, but no longer locks on vision to units with the debuff on them for 10 seconds
Shadow Fiend
- Requiem of Souls slow rescaled from 15/20/25% to 20%
- Requiem of Souls damage reduction increased from 15/20/25% to 50%
Shadow Shaman
- Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
Basic version damage numbers also normalized a bit from 39-43/54-58/69-73 to 40-45/55-60/70-75
Silencer
- Global Silence now affects sleeping units
- Added Aghanim's Scepter for Silencer
Applies the current level of Curse of the Silent to all units and increases ultimate duration by one second.
Skeleton King
- Reincarnation slow now affects attack speed as well
- Reincarnation slow happens immediately upon death rather than after reincarnating
- Critical Strike Reworked
Mortal Strike:
===============
Has a passive and active component. Passively gives you a chance to land a critical strike. Can be cast to temporarily steal HP from a target enemy hero. When the active is used, the critical strike is temporarily disabled for the drain duration.
Passive Crit Damage: 1.25/1.75/2.25/2.75
Passive Crit Chance: 15%
HP Drain: 20% of Max (Not Lethal)
Drain duration: 7
Cast Range: 550
Manacost: 30
Cooldown: 25
Note: This doesn't affect max hp, just temporarily drains then returns it.
Slardar
- Bash damage type from magical to physical
- Sprint cooldown decreased from 40 to 28
Sniper
- Shrapnel AoE increased from 360 to 400
Spirit Breaker
- Charge of Darkness will now also Greater Bash its target
Instead of only affecting those it runs through, it now also affects the target as well.
The Greater Bash portion of Charge of Darkness will go through BKB, since Greater Bash goes through BKB.
Storm Spirit
- Electric Vortex cooldown decreased from 20 to 21/20/19/18
Tauren Chieftain
- Ancestral Spirit vision type from Flying to Ground
- Natural Order aura increased from 20/40/60/80% to 25/50/75/100%
Terrorblade
- Conjure Image illusion duration increased from 25 to 32
- Sunder minimum HP exchange decreased from 33/28/23% to 25/20/15%
Tidehunter
- Ravage AoE rescaled from 825/925/1025 to 1025
Tiny
- Toss cooldown decreased from 10 to 9
- You can now Toss units to Runes
Treant Protector
- Leech Seed slow increased from 24% to 28%
- Leech Seed's healing effect no longer ends when the target dies
Troll Warlord
- Battle Trance cooldown increased from 20 to 30
- Battle Trance duration decreased from 10 to 7
Tuskarr
- Snowball cooldown decreased from 24 to 21
Undying
- Soul Rip cast range increased from 650 to 750
Ursa Warrior
- Fury Swipes duration increased from 6 to 15
Vengeful Spirit
- Strength increased from 16 + 2.3 to 18 + 2.6
- Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200
Venomancer
- Poison Sting duration increased from 6/7/8/9 to 6/8/10/12
Viper
- Corrosive Skin affects any damage source not just regular attacks
- Viper Strike is no longer removed by Dark Pact or Kraken Shell
Winter Wyvern
- Intelligence growth increased from 2.4 to 3.1
- Arctic Burn no longer provides flying vision
Witch Doctor
- Death Ward cast range rescaled from 300/350/400 to 400
- Maledict cast range increased from 400 to 525

Item changes:

Ancient Janggo of Endurance
- Recipe cost increased from 750 to 800
Armlet of Mordiggian
- HP regen decreased from 8 to 7
Assault Cuirass
- Positive armor aura is no longer prevented from stacking with other items
This means that it works with items like Vladmir's Offering

Black King Bar
- Magic Immunity now has a 6th level of decrease
So it decreases on usage until it gets to 4 duration and 50 CD. Previously the lowest level was 5 duration and 55 CD.

Blade Mail
- Armor increased from 5 to 6
- Damage Return cooldown decreased from 22 to 17
Bloodstone
- Initial charges increased from 6 to 8
- Can be activated to instantly kill yourself
This will cause it to trigger the AoE heal that always happens when you die with Bloodstone. 300 second cooldown. Targets the ground to be used, to help prevent accidental usage.
Bottle
- While empty, Bottle causes couriers to move 30% slower
Courier
- Courier no longer block neutral creeps from spawning
- Courier Speed Burst from 100% to 50% MS bonus (still reaches max speed)
This primarily a factor when carrying an Empty Bottle. Without an extra slow, Couriers will still reach maximum speed.
Dagon
- Recipe cost decreased from 1300 to 1250
Dust of Appearance
- Now stacks in inventory
- Now slows heroes with an invisibility buff on them by 10%
Ethereal Blade
- Self or ally cast duration increased to 4 seconds
Eul's Scepter of Divinity
- Movement speed bonus increased from 30 to 35
Force Staff
- Recipe cost decreased from 1000 to 900
Gem of True Sight
- Gem can no longer be destroyed
- Gold cost increased from 700 to 850
Headress of Rejuvenation
- Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)
Kelen's Blink Dagger
- Cooldown decreased from 14 to 12
Linken's Sphere
- Cooldown decreased from 20 to 17
Lothar's Edge
- Damage decreased from 30 to 22
Medallion of Courage
- Cast range increased from 800 to 1000
Mekansm
- Regeneration Aura AoE increased from 500 to 750 (now equal to active)
Nathrezim Buckler
- Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active )
Necronimicon
- Warrior and Archer armor type changed from Heavy to Hero
This causes them to take a bit less damage from creeps, but same damage from heroes.
Null Talisman
- Recipe cost decreased from 145 to 135
Observer Ward
- Initial Stock now starts at 1 instead of 2 (max stock is still 2)
Quelling Blade
- Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)
- Cast range increased from 100 to 350
Radiance
- Burn damage increased from 45 to 50
Sange and Yasha
- Minor changes to stats
Old:
=====
+16 Agility
+16 Strength
+15 Attack Speed
+15% Maim chance
+12 Damage
+12% Movement Speed
New:
=====
+16 Agility
+16 Strength
+16 Attack Speed
+16% Maim chance
+16 Damage
+12% Movement Speed

Sentry Ward
- Sentry Wards AoE decreased from 950 to 800
Shadow Amulet
- Fade time decreased from 2.6 to 2.4
Shiva's Guard
- Shiva's Guard aura AoE decreased from 1000 to the standard 900
- Shiva's Guard AS reduction increased from -30 to -40
Stygian Desolator
- Corruption armor reduction increased from 6 to 7
Veil of Discord
- Discord AoE increased from 550 to 600


Gameplay and Cosmetic changes:

* Captain's Mode bans changed from 2/3 to 2/2/1
* Captain's Mode picks changed from 3/2 to 2/2/1
* Adjusted ban/pick/reserve times Captain's Mode


* Deny XP and Bonus XP/Gold AOE is now the same as regular XP AOE (1000->1200)
* 4 hero XP bonus changed from 15+6*Level to 20+5*level
* 5 hero XP bonus changed from 10+5*Level to 15+4*level
* Level 11 XP requirements reduced from 6500 to 6000
* Level 12 XP requirements increased from 7700 to 8200
* Gold for ending a spree changed from 50->400 (3x->10x) to 75->600
* Buy back cooldown increased from 5 to 6 minutes
* Level 1 and Level 2 towers armor increased from 18 to 20
* Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
* Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way
Previously if you get the last hit:
- You would get no team bounty
- Allies get slightly less gold
Now:
- Allies always get the same amount regardless of who last hits
- A hero last hitting gets roughly the same overall amount as before

* Backdoor protection now also reduces incoming damage by 25%
* Siege units HP increased from 500 to 550
Now always requires 4 hits from tier 1 towers instead of sometimes 3 and sometimes 4

* Repicking a randomed hero now re-adds the hero to the pool
* Swapping a hero that you randomed now costs you 100 gold

New Strength Hero: Kaolin, the Earth Spirit
Alliance: Sentinel
Type: Strength

Total Starting Damage: 46-56
Total Starting Armor: 4
Range: 128 (Melee)
BAT: 1.7
Movespeed: 305

Agility: 17 + 1.5
Strength: 21 + 2.9
Intelligence: 18 + 2.4




Innate: Stone Caller
=====================
(Innate, Level 0, Target Point)

Kaolin raises a stone from the depths of the earth to aid him in battle. Creating a rock consumes a Stone Charge, and charges replenish at a rate of 1 per 25 seconds. The rocks last up to 2 minutes with a max 6 rocks active at a time. Rocks provide no vision.

Cast Range: 1400
Cooldown: 0

Note: This hero has an Innate ability that doesn't do anything on its own but is used by his other abilities.


Rolling Boulder:
=================
(Short Channel, Target Direction)

Kaolin turns into a boulder and begins spinning in place to build up momentum. After 0.6 seconds, he launches himself 800 distance in the direction he is facing, damaging units he passes through but stopping if he collides with an enemy hero or is stunned. Rolling over a Rock will add momentum, increasing roll distance, speed, damage, and adding a slow to the hero you collide with.

Damage: 90/120/150/180 (+50% when utilizing a Rock, 135/180/225/270)
Rock Slow: 80% AS/MS for 2 seconds (only with a Rock)

Roll Distance: 800 (+100% when utilizing a Rock, 1600)
Speed: 800 (+100% when utilizing a Rock, 1600)

Impact AoE: 150
Manacost: 50
Cooldown: 16/12/8/4

Note: This skill will always go the full distance, you cannot choose a shorter distance. It stops on the opposite side of the first hero it impacts. The Rock is consumed when used as a boost for rolling.


Boulder Smash:
================
(Target ally, enemy or rock. Melee range)

Kaolin slams an ally, enemy, or Rock with his mighty stone, knocking them away from him, and damaging enemies the slammed target collides with. Slammed Rocks travel farther than fleshy targets and also silence impacted enemies.

Damage: 100/150/200/250
Slam Distance: 800 (3x when utilizing a Rock, 2400)
Slam Speed: 1200
Silence Duration: 5 seconds (only with a Rock)

Impact AoE: 225

Cast Range: 150

Manacost: 100
Cooldown: 22/18/14/10


Geomagnetic Grip:
================
(Target Ally or Rock)

Kaolin runs a magnetic charge through the targeted ally or rock, quickly pulling them to him. Enemies struck by the target being pulled will be stunned, and will also be dealt damage if the pulled target is a Rock.


AOE: 180
Stun: 1/1.5/2/2.5 seconds
Rock damage: 125

Pull Speed: 1000
Cast Range: 1400

Manacost: 75
Cooldown: 13


Magnetize:
==========
(Active, No Target)

Magnetizes units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized heroes cause nearby rocks to become energized and explode, applying/refreshing the magnetize debuff on all units near the rock. This process can repeat multiple times. Rocks are destroyed in this process.

Magnetized heroes feel the effect of the Silence and Slow from Rock enhanced Boulder Smash and Rolling Boulder if one Magnetized hero is affected by them.

Cast AOE: 300
Rock Search AOE: 300
Rock Explode AOE: 600

Debuff duration: 6 seconds
DPS: 50/75/100

Cooldown: 80
Manacost: 100

Note: When a Rock is in an AoE of Magnetize, it doesn't immediately disappear, it becomes innert and then disappears after 5 seconds (can still be used by your other spells in the meantime)

New Intelligence Hero: Nerif, the Oracle
Alliance: Sentinel
Type: Intelligence

Total Starting Damage: 45-51
Total Starting Armor: 2
Range: 620
BAT: 1.4
Movespeed: 305

Agility: 15 + 1.7
Strength: 18 + 1.9
Intelligence: 23 + 2.9




Fortune's End:
===============
(Channeling, Enemy Target)

Channels Nerif's power into a bolt of scouring energy for up to 3 seconds. When released the bolt strikes the targeted enemy, dealing damage and purging in an AoE around them. The purge duration is equal to the time spent channeling.

Cast Range: 650
Damage: 75/150/225/300
AOE: 215
Purge duration: Up to 3 seconds

Cooldown: 12
Manacost: 130

Note: The purge happens before the damage and also removes Fate's Edict and Purifying Flames.


Fate's Edict:
=============
(Target Ally/Enemy)

Nerif enraptures the target, rendering them unable to attack, granting them 100% spell resistance, and increasing the damage they take from other damage types by 50%. Can be cast on both allies and enemies.

Duration: 3/4/5/6
Cast Range: 700
Cooldown: 14
Manacost: 50


Purifying Flames:
==================
(Target Ally/Enemy)

Burns away impurities from the target, dealing heavy damage and causing them to regenerate life each second for 9 seconds. Can be cast on both allies and enemies.

Damage: 90/180/270/360
Regeneration per second: 11/22/33/44
Duration: 9

Cooldown: 3
Manacost: 30/45/60/75
Cast Range: 750

Note: Damage is nonlethal on allies.


False Promise:
==============
(Target Ally)

Temporarily alters the target ally's destiny, delaying all damage, healing and regeneration effects on them until False Promise ends. Ally is granted invisibility while attacking and moving. Removes all negative status effects when applied.

The delayed healing is doubled when it is provided at the end of the duration.

Cast Range: 1500
Duration: 7/8/9

Manacost: 100
Cooldown: 20

Note: All damage and healing happen immediately once the buff ends. This damage is lethal and is credited to the original damage sources.
bobhund

Nyhetsrapporteringen på RAKAKA är tillsvidare stängd. Nya projekt från RAKAKA presenteras senare.

Följ oss på Twitter:
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Mvh

ponde & gREYKARN



Nytt blod i en monoton tid, i ett monotont liv
RAKAKA: greykarn bloggar om sajtens uppgång och fall, esportens utveckling mellan 2006 och 2013.

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Stora svenska framgångar när DreamHack Summer 2013 avgjordes - svensk "doldis" plockar överraskande medalj och storlagen fortsätter att dominera.

Under helgen som passerade (lör-tis) arrangerades DreamHack Summer 2013 på Elmia i Jönköping. För svensk del skulle evenemanget visa sig bli en oerhörd framgång då vi kammade hem tre guld och ett brons (i tre av de största turneringarna) i vad som måste anses vara en av de bästa svenska turneringarna någonsin. Dessutom var det svenska LoL-stjärnor i de mest framgångsrika lagen.

Chockade Fighting-communityn
Först ut var turneringen i Street Fighter IV:AE som avgjordes under Lördagen. Världsmästaren och den tveklöst mest dominanta fightern Infiltration var på plats för att försvara sina två tidigare mästartitalar. Dessutom var som vanligt legenden Ryan Hart på plats och som har fyra DreamHack-titlar på sitt bälte. Men det var faktiskt ingen va dessa storfavoriter som tog hem segern. Istället stal svenska göteborgaren Popi showen. Genom att först besegra Infiltration med 2-0 och Ryan Hart i Winner-bracket så kunde inte Infiltration stå pall för svensken i finalen. Detta är troligtvis en av de största esporthändelserna på DreamHack. Infiltration har inprincip varit obesegrad i 2,5 år och alla vill nu lära känna svensken som har besgrat honom. Grattis Popi! Dessutom kom svenska Ettelman från Team Property på en härlig fjärde plats.

Bara The International kvar
I DoTA 2-turneringen var svenska The Alliance storfavoriter till segern, ett favoritskap som G1 League-vinnarna mäktade med att bära. Laget tog sig nämligen hela vägen till final där man ställdes mot Quantic från Frankrike.

Efter att ha plockat den första kartan skulle Alliance visa var skåpet skulle stå reda i karta två men det ville sig inte riktigt utan Quantic tilläts komma ikapp och utjämna men efter suveränt spel av svenskarna kunde matchen tillslut plockas hem med 2-1 och därmed försvarades DreamHack-titeln.

Även den gamle stjärnan kan än...
För de svenska Starcraft 2-stjärnorna är DreamHack ett speciellt evenemang, det kryllar av koreanska superstjärnor och det finns inget hellre vill göra än att vinna på hemmaplan och när alla favoriter faller måste någon annan ta klivet fram. Denna gång var det överraskande Jeffrey "Sjow" Brusi som i mångas ögon gjorde sin absolut bästa turnering sen IEM-vinsten för några år sedan.

Den hete och pånyttfödde Team prOperty-spelaren lyckades på sin väg fram till medaljerna bland annat besegra Harstem och superkoreanen Life. Dessvärre för Sjow blev den blivande DreamHack-mästaren StarDust för svår och Jeffrey fick nöja sig med en bronspeng och 20 000 SEK.

Dominansen är total!
När världens absolut mest dominerande lagmaskin NiP-Gaming spelar i en turnering är det knappt lönt att sia om utgången, de svenska superstjärnorna i CS:GO har inte förlorat många matcher under vägen till världstoppen och DreamHack skulle inte bli något undantag.

Efter att ha besegrat ryska Virtus.pro tidigt i turneringen defilerade ninjorna till final dit det svenska överraskningslaget Epsilon även tagit sig. Dessvärre för Epsilon gick det inte rubba Ninjas in Pyjamas denna gång utan NiP vann en komfortabel seger med 2-0 och för besväret fick man en prischeck på 70 000 SEK.

League of Legends-stjärnor
Även om Sverige inte har något helsvensk lag som är bland de bästa så gjorde svenskarna extremt bra ifrån sig. Först ut så vann Rekkles som inhoppare DreamHack League of Legends Championship tillsammans med Copenhagen Wolves, 70 000 SEK rikare. I LCS som drog igång på DreamHack så hade svenska Alexander "Jree" Bergström lekstuga med sitt Team Alternate som gick 5-0 på plats och har fått en fantastisk start på säsongen, läs mer här.


    Vinnare DH Summer 2013:

    SSFIV:AE
    1. Popi – 25 000 SEK
    2. Infiltration – 12 500 SEK
    3. Ryan Hart – 7 500 SEK
    4. Ettelman – 5 000 SEK

    DOTA2
    1. The Alliance – 140 000 SEK
    2. Quantic Gaming – 70 000 SEK
    3-4. Evil Geniuses – 25 000 SEK
    3-4. Team Dignitas – 25 000 SEK

    Starcraft 2
    1: StarDust – 60 000 SEK (750 WCS-poäng)
    2: Jaedong– 35 000 SEK (450 WCS-poäng)
    3-4: SjoW – 20 000 SEK (300 WCS-poäng)
    3-4: TaeJa – 20 000 SEK (300 WCS-poäng)

    Counter-Strike:GO
    1. NiP Gaming – 70 000 SEK
    2. Epsilon – 40 000 SEK
    3-4. LDLC.com – 25 000 SEK
    3-4. Virtus.pro – 25 000 SEK

    League of Legends
    1. Copenhagen Wovles – 70 000 SEK
    2. Dark Passage – 35 000 SEK
    3-4. Eternity Gaming – 25 000 SEK
    3-4. Heimerdingers Colossi – 25 000 SEK
Relaterat: DreamHack.se

Publicerad: 2013-06-09 22:18

Pengar rullar in som de ska för Mvp
Efter helgens topplacering i WCS seglar cashkungen Mvp upp på plats nummer ett över de spelare som vunnit mest pengar i StarCraft II.

Det går bra nu. Eller snarare dåligt för Jang 'MC' Min Chul som endast slutade i topp-32 i WCS Korea. I dag kunde han se sig omsprungen på SC2Earnings.com av Jeong "Mvp" Jong Hyeon, när Incredible Miracle-proffset plockade hem den delade tredjeplatsen i de globala finalerna av WCS första säsong.

I och med tredjeplatsen och prissumman på 10 000 dollar kunde Mvp under dagen passera MC på resultatsajten SC2Earnings lista över vilka spelare som vunnit mest pengar i StarCraft II.

Hack i häl på legendaren Flash
Enligt SC2Earnings konkurrent Esportsearnings, som räknar vinstpengar inom alla spel, har Mvp precis även passerat Brood War-legendaren Lee "Jaedong" Jae Dong och är nu hack i häl på den andre Brood War-legendaren Lee "Flash" Young Ho. Dock återstår drygt hela 60 000 dollar innan Mvp kan ta igen Flash försprång.

Först på listan ligger FPS-legendaren Johnathan "Fatal1ty" Wendel med 454 000 dollar. Främst från spelet Painkiller.

NaNiwa i topp-20
I toppen av SC2Earnings lista är det tomt på foreigners. Ilyes "Stephano" Satouri hamnar som första icke-korean på fjärdeplats, därefter innehar de två polackerna Grzegorz "MaNa" Komincz och Artur "Nerchio" Bloch plats 15 respektive 16. Svenskproffset Johan "Naniwa" Lucchesi kommer först på 20:e plats. Tätt efter, på plats 24 ligger sedan Marcus "ThorZaIN" Eklöf. Men därefter gör svenskrepresentationen ett hopp och inte förrän på plats 49 hittas Jeffrey "Sjow" Brusi.

Mest vunna pengar i StarCraft II enligt SC2Earnings.com
1 Incredible Miracle Jeong "Mvp" Jong Hyeon $373,520
2 SK Gaming Jang "MC" Min Chul $367,213
3 Incredible Miracle Lim "NesTea" Jae Duk $258,713
4 Evil Geniuses Ilyes "Stephano" Satouri $233,305
5 FXOpen Lee "Leenock" Dong Nyoung $208,614
6 MVPPark "DongRaeGu" Soo Ho $208,278
7 Team LiquidSong "HerO" Hyun Deok $188,524
8 Prime Lee "MarineKing" Jung Hoon $186,425
9 SK Telecom T1 Won "PartinG" Lee Sak $186,109
10 CMStorm Choi "Polt" Seong Hun $184,370


Mest vunna pengar i alla spel enligt Esportsearnings.com
1 Fatal1ty Johnathan Wendel $454,544.98
2. Flash Lee, Young Ho $437,114.55
3 Mvp Jung, Jong Hyun $377,116.38
4. Jaedong Lee, Jae Dong $368,621.09
5. MC Jang, Min Chul $366,827.11
6. Moon Jang, Jae Ho $292,019.57
7. Dendi Danylo Ishutin $270,491.27
8. Puppey Clement Ivanov $269,587.17
9. XBOCT Oleksandr Dashkevych $269,587.17
10. LighTofHeaveN Dmitriy Kupriyanov $267,699.1
0


Publicerad: 2013-06-09 12:38

INoVation tar revansch efter WCS.kr-fadäsen
INoVations nerver håller - nollar sOs och skrattar hela vägen till banken efter att ha bärgat 40 000 USD och WCS Season 1-bucklan!

För en stund sedan avgjordes den första säsongen av WCS och vilken avslutning det blev! Utöver de båda WCS.kr-finalisterna Soulkey (Z) och INoVation (T) på vars en sida av slutspelsträdet var även den europeiska mästaren Mvp (T) samt protoss-innovatören sOs (P) med och tampades om en finalplats.

Efter två rafflande semifinaler stod det klart att WCS.kr- och CODE S-vinnaren Soulkey blivit besegrad av sOs knappa 3-2 i en extremt välspelad och jämn kamp. I den andra semifinalen mellan världens kanske två bästa Terran-spelare, Mvp och INoVation blev det minst lika jämnt. När krutröken lagt sig och GG hamrats kunde INoVation ta av sig sina glasögon, torka svetten ur pannan och konstatera att han var klar för den första WCS-finalen någonsin.

I finalen mellan INoVation och sOs var det aldrig riktigt jämnt, tossen försökte och försökte men det ville sig inte riktigt då INoVation levde upp till sitt namn och lyckades oavsett vilken unitcomp som kastades på honom både överleva och utmanövrera sin motståndare mer än en gång.

För vinsten och revanschen efter den snöpliga förlusten i WCS.kr-finalen (Soulkey reverse ALL-killade honom) får INoVation $40 000 medan tvåan får nöja sig med hälften.

Slutplaceringar WCS World Finals Season 1
1. INoVation (T) $40 000
2. sOs (P) $20 000
3/4. Soulkey (Z) $10,000
3/4. Mvp (T) $10,000

Bildkälla TeamLiquid.com

Publicerad: 2013-06-03 15:52

HerO vinner WCS America
WCS America fick sitt slut med att sex av de åtta bästa var koreaner. Norska Snute tog hem priset som bästa icke-korean.

Amerikanska WCS Premiere league dominerades av koreaner från början till slut. I top 8 hittar vi endast två icke-koreaner, varav ingendera är från varken nord- eller sydamerika. Norska Snute lyckades ta sig till en sjätteplats och missar den sista platsen till säsongsfinalerna i Korea efter att han förlorat mot Alicia 3-2.

Vann gjorde Team Liquids Hero som lyckades slå Evil Geniuses Revival med 4-2 i finalen. HerO förlorade de två första kartorna, men återhämtade sig och vann sedan 4 kartor i rad.

Slutplaceringar:
1. Liquid'HerO
2. EG.Revival
3/4. Axiom.Ryung
3/4. EG.aLive
5. Axiom.Alicia

Bildkälla: TeamLiquid

Publicerad: 2013-06-02 18:12

Fatal1ty dammar av bössan och gör comeback
Fatal1ty utmanas och det satsas NT$ 300 000 (cirka 73 000 SEK) på en match!

Jonathan "Fatal1ty" Wendel är en av esporthistoriensoch världens kanske bästa och mest kända spelare, FPS-gurun har vunnit en drös tunga titlar (12 stycken världstitlar), och har efter sin aktiva karriär verkat för att främja esporten.

Det sista spelet som Fatal1ty gav en ärlig chans var Painkiller och det spelet hade sin absoluta peak under CPL World Tour och strax därefter försvann både Fatal1ty och spelet. Men nu har legendaren valt att damma av bössan och acceptera en utmaning från sin gamla sparringpartner relic, en match Painkiller som OCZ valt att stoppa in NT$300 000 till relic om han vinner!
    "Johnathan Wendel often likes to state that “FATAL1TY MEANS GAMING.” With that said, Fatal1ty has answered the challenge, and will take on relic at Taiwan’s landmark Taipei 101 building on Thursday, June 6, 2013.

    In his first professional match of consequence since 2007, will Johnathan "Fatal1ty" Wendel be ready to live up to his title as the greatest gamer in history? And obliterate relic? -OR- will relic be able to do it again? - And beat Fatal1ty? … And take home a prize of NT$300,0000."
Hela spektaklet kommer att gå av stapeln i Taiwan där Jonthan varit verksam med sin gaminggearutveckling och då i Taipei 101 Building på den svenska nationaldagen.

Relaterat: ocz.com

BONUS!

Ett rågammalt klipp, nåja (2002) med fatal1ty och Thresh från techprogrammet "The Screen Savers". Vad sägs som lite färska(?) Q3 tips från mästarna?


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